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I pay attention to the magic/physical armor in my selection of targets but it isn't a roadblock with this mix. Some of the big bosses and groups I might have to reload a time or two. So far with this group I do great with most of the encounters. Very reliable damage and if I can get him up high he does amazing damage. Red Prince as a Conjuror Summon/Huntsmen. Almost all damage abilities, also my lock picker. Does the bartering.įane as a Wizard Fire/Geo. My healer/ ranged dps with lightning or staff. Feels like my weakest character in terms of damage. Hydro an and Aero also go together with the water and lightning combo. Start with an earth spell that spreads oil, then follow with a fire attack. According to the info above in that link you should be able to spread the points out a little more latter in the game. I think you should focus each character on two combat skills(and the related attribute) to start until you get the hang of things. Really like that you could change the origin characters to different classes when you first pick them up. I planned what I wanted my party classes while I was creating my main. Not really a starter guide but it helped me in my planning. Here is a post about attributes and skills you put points into. Having a million options is the problem I'm already facing, so all of the Polygon/IGN/Gamespot guides that cover a dozen different playstyles don't help. I've found a ton of guides already but no two say the same thing. Can anyone recommend a good starter guide? I'm not looking for super easy mode or anything, just something I can follow for a complementary party instead of having to guess what's good. I'll probably just start over since I can't re-spec any characters yet.
#Divinity original sin 2 hitting a wall at blood island how to#
Oh, and I can't figure out how to attack knocked down enemies. My rogue character has good mobility and does good damage but dies immediately, while my tank and 'battle mage' do jack shit for damage if they can get in range at all. Everything's always on fire, my team is always slowed, enemies have tons of magic armor and physical armor to be eaten through before any real damage can be done, only to have that or their health restored once I do.įurther, enemies can teleport around and hit from any distance on every turn. I'm getting demolished in the early fights.
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